![]() ![]() Sure, there is plenty to learn, and there is undoubtedly an abundance of depth for those that go looking, but thanks to its more streamlined core mechanics, you can basically get straight into the action without the need for a supportive community to handhold you through those tough early hours. It might not have the same levels of depth, but for gamers such as myself, that is a big part of its appeal. ![]() Toukiden: Kiwami on the other hand – I was hooked right from the off. It’s clearly an incredible series with levels of polish that its imitators struggle to match but honestly, I just don’t find it all that fun. I’ve always loved the idea of Monster Hunter, but in practice, I find it a tad too slow, more than a little cumbersome, and above all else, far too time consuming. Yes, Monster Hunter itself is very good (exceptional in fact) and there are certainly no shortage of very solid clones in the shape of the largely enjoyable likes of God Eater and Freedom Wars (to name but a few), but for one reason or another, Toukiden: Kiwami just clicked with me. ![]() I didn’t know a great deal about it when I received a review copy back in 2015, but Omega Force and Koei Tecmo’s Oni slaying action adventure turned out to be the Monster Hunter game I had always been hoping for. Y’know, I don’t think I’ve played any game on my Vita more than, Toukiden: Kiwami. ![]()
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